Candidates demonstrate the knowledge, skills, and dispositions to develop instructional materials and experiences using (by applying principles, theories, and research related to) print, audiovisual, computer-based, and integrated technologies.
"Development is the process of translating the design specifications into physical form" (Seels & Richey, 1994, p. 35). The domain of development includes four subdomains : Print Technologies, Audiovisual Technologies, Computer-Based Technologies, and Integrated Technologies. Development is tied to other areas of theory, research, design, evaluation, utilization, and management.
The development phase of the ID process is just as important as planning and designing good instruction. The ITMA program has given me the necessary tools and abilities to develop some great lessons, objectives, materials, multimedia programs, and assessments. By taking classes such as Learning Theories and Educational Research, I was able to apply the principles, theories, and research that I discovered to better develop these artifacts. I’m proud of how far I’ve come since developing my first lesson in the program. I have had the opportunity to expand on my knowledge of e-learning tools (Articulate, Adobe Captivate, etc.), website development tools (Adobe Dreamweaver, Adobe Photoshop, etc.), web 2.0 tools, and other software that will help when I am developing instruction.
"Print technologies are ways to produce or deliver materials, such as books and static visual materials, primarily through mechanical or photographic printing processes" (Seels & Richey, 1994, p. 37). Print technologies include verbal text materials and visual materials; namely, text, graphic and photographic representation and reproduction. Print and visual materials provide a foundation for the development and utilization of the majority of other instructional materials.
"Audiovisual technologies are ways to produce or deliver materials by using mechanical devices or electronic machines to present auditory and visual messages" (Seels & Richey, 1994, p. 38). Audiovisual technologies are generally linear in nature, represent real and abstract ideas, and allow for learner interactivity dependent on teacher application.
"Computer-based technologies are ways to produce or deliver materials using microprocessor-based resources" (Seels & Richey, 1994, p. 39). Computer-based technologies represent electronically stored information in the form of digital data. Examples include computer-based instruction(CBI), computer-assisted instruction (CAI), computer-managed instruction (CMI), telecommunications, electronic communications, and global resource/reference access.
"Integrated technologies are ways to produce and deliver materials which encompass several forms of media under the control of a computer" (Seels & Richey, 1994, p. 40). Integrated technologies are typically hypermedia environments which allow for: (a) various levels of learner control, (b) high levels of interactivity, and (c) the creation of integrated audio, video, and graphic environments. Examples include hypermedia authoring and telecommunications tools such as electronic mail and the World Wide Web.
