Assignment 2 - Technologies for Learning
Jenny Ferguson
fergie13@vt.edu
7/14/2011
2-2.
Think about how you might use a game, simulation, or simulation game in your
teaching or training. What would the content and/or objectives be? Would you use a game, simulation, or simulation game and why?
How would you incorporate at least three of the following features of a
technology for learning:
In
past years, I have used a simulation game called Energyville
that is produced by Chevron. The link to
the site is http://willyoujoinus.com/energyville/. I teach 6th grade Science and one
of our units pertains to different types of energy and their uses. We also talk about renewable and nonrenewable
energy sources, which sources are best for the environment, and energy
conservation. The objective is: Using
the Energyville website and a computer, the student
will be able to compare the benefits of renewable and nonrenewable energy
resources. To play the simulation game,
we go to the computer lab where each student has a computer. Sometimes I will pair students up to play the
game depending on the class, but they typically work alone. Each student must go to the website and go
through the tutorial on how to play the simulation game. The game sets up a simulated city and each
city has its own set of problems, such as pollution or overpopulation. The students must place energy sources that
will be beneficial around the city. The
idea is to create the cleanest, most energy efficient city. But, the game also has stipulations such as
very hilly land that prevents windmills from being a good source of
energy. The students must be aware of
these concepts and make their decisions accordingly. When each student has worked through the
simulation game one time, we come together as a class and discuss what worked,
what did not work, and why. The
simulation game involves the students active participation as each one is
trying to create the most energy efficient city. They are practicing what was already learned
in the classroom by using their gained knowledge to help them build their
city. The content is very realistic, as
the city is in 3-D and it shows people walking, live weather events, and
transportation moving throughout. The
students interact with one another afterwards by sharing what happened in their
city and what could have been done differently.
The game also provides immediate feedback by telling the student if
something goes wrong or if they made a bad decision.